Really, what else can I say about it? It’s the same old platformer that it has been been for the last six years, ever since the New Super Mario Bros. series started.
Well, okay, maybe not the exact same thing. There have been some minute changes, but it doesn’t do much to add anything to the overall experience.
The latest New Super Mario Bros. is one of the two major exclusives that Nintendo decided to launch with, and it’s disappointing to say the least.
The game does add a few new things, such as rideable adult yoshis, baby yoshis that offer different power-ups, and an acorn power-up, which takes the place of the raccoon suit.
The adult yoshis serve the same role they did when they first debuted in Super Mario World, eating enemies, fruit, fireballs, and offering a longer jump. The pink baby yoshi, like a balloon, allows you to fly over the level. The yellow one serves as a lantern while going through dark levels. And the baby blue one allows you to shoot bubbles at enemies, turning them into coins, lives, and power-ups.
The level layout is similar to what you’d expect from any other New Super Mario Bros. game, and the difficulty is still disappointing for any veteran Mario player. There are no secret exits to find, the bosses are simplistic, and 1-ups are in abundance.
That being said, I still like the game, but I just don’t love it. It’s a fun Mario game to play, and it’s definitely an improvement compared to previous entries in the New Super Mario Bros. series. Regrettably, it’s the not the
first game I’d choose to play in my Wii U collection.